
Create full debug output for tuning drugs. We have added TKeys to QuestScriptDefs and TipSetDefs so far. This saves translators from having to work with long, overly-complex paths to modify text, and allows us to restructure our XML without breaking translations. This is a system which will allow us to tag XML text with TKeys, which translators can then use to address the text. Implemented quest rewards debug output table which helps analyze maximum, minimum, and average quest rewards for quests at different points levels. Addiction tooltip displays the need it creates. Addiction label displays severity percent. High tooltip displays severity percentage in tooltip. Quest now only ends if reactor is destroyed or tile is deliberately abandoned. Removed the self-destruct outcome from the journey ship endgame. Rebalance bandit camp quest to have better rewards and less challenge, and add more name content to it. Change psychic entropy fall rate to be measured per second instead of per 30 seconds. Made sure empire never gives royal favor reward if hostile. Only allow stone floor (tiles and flagstone) in monuments. Relabel the 'restrict' main tab to 'schedule' since that's its main function. Reduce work for cremating a corpse from 5 seconds to 3 seconds. Bullet shield range increased from 20 to 25.

Invisibility range increased from 15 to 20. Skip range and radius increased from 25 to 28. Vertigo pulse range increased from 20 to 25. Entropy dump range increased from 15 to 25. Blinding pulse range increased from 20 to 25. Psycasts tuning: Painblock entropy cost reduced from 10 to 8. Reduce call cataphracts royal favor cost if used before cooldown from 12 to 8 favor. Shuttles now avoid landing near mechanoid cluster proximity activators. Improved melee DPS and armor penetration stat texts. Now only quest asker lodger can issue decrees. Stripping neutral or allied pawns now causes goodwill loss. Increase range of manhunter pulse psycast by 10. Hunger rate multiplier stat is not used anywhere anymore (but was not removed for compatibility).

Gourmand trait now directly affects hunger rate. Cleaned up how pawn hunger rate is fed back through stats. The deserter quest now gives an additional psylink neuroformer. Removed psychic silencer implant since it no longer has any purpose. Mortars now have a visible progress bar while cooling down. Renamed and rewrote difficulty settings (tuning was not changed). Tuned various trees' harvest work and yield towards a standard of about 30 harvest work per yield.

Quest rewards now give more goodwill if the faction is hostile. Increased eltex staff market value from 1000 to 2000. Changelog for Update rev905 (no date / added ) - Part II:
